Network Gaming Glossary

Complete dictionary of NAT types, gaming terminology, and network concepts

Essential reference for understanding gaming connectivity and network optimization

NAT & Connection Types

CGNAT (Carrier Grade NAT)

A large-scale NAT implementation used by ISPs to share IPv4 addresses among multiple customers. Often results in Strict NAT types that are difficult to change without ISP intervention.

Related terms: Symmetric NAT, ISP, IPv4 Address Shortage

Full Cone NAT (Type 1 / Open NAT)

The most permissive NAT type where any external host can send packets to the internal host through the established mapping. Provides the best gaming experience with unrestricted connectivity.

Related terms: NAT Type, Open NAT, Gaming NAT

NAT (Network Address Translation)

A networking technique that translates private IP addresses to public IP addresses, allowing multiple devices to share a single public IP. NAT types determine how restrictive your network connection is for gaming and P2P applications.

Related terms: NAT Type, Full Cone NAT, Symmetric NAT, Port Forwarding

Port Restricted Cone NAT

Similar to Restricted Cone NAT but also requires that external packets come from the same port the internal host sent packets to. Often grouped with Restricted Cone NAT as Type 2/Moderate.

Related terms: Restricted Cone NAT, NAT Type, Port Mapping

Restricted Cone NAT (Type 2 / Moderate NAT)

A NAT type where external hosts can only send packets if the internal host has previously sent packets to that external IP address. Acceptable for most gaming scenarios.

Related terms: NAT Type, Moderate NAT, Port Restricted Cone NAT

Symmetric NAT (Type 3 / Strict NAT)

The most restrictive NAT type that creates different mappings for each external destination. Can cause significant gaming connectivity issues and should be avoided when possible.

Related terms: Strict NAT, NAT Type, CGNAT

Gaming Console Terms

Moderate NAT (Type 2)

Console terminology for Restricted/Port Restricted Cone NAT. Provides good gaming connectivity for most games but may have limitations with some P2P features.

Related terms: Restricted Cone NAT, Xbox NAT, PlayStation NAT

Nintendo Switch NAT Types (A/B/C/D)

Nintendo's NAT classification system where Type A is Open, Type B is Moderate, and Types C/D are Strict with varying degrees of restriction.

Related terms: Nintendo Switch, NAT Type, Gaming Console

Open NAT (Type 1)

Console terminology for Full Cone NAT. Indicates the best possible connectivity for gaming, allowing unrestricted communication with other players and game servers.

Related terms: Full Cone NAT, Xbox NAT, PlayStation NAT

Strict NAT (Type 3)

Console terminology for Symmetric NAT. The most restrictive setting that can prevent joining certain game lobbies, party chat, or peer-to-peer features.

Related terms: Symmetric NAT, Xbox NAT, PlayStation NAT

Router & Network Configuration

DMZ (Demilitarized Zone)

A router feature that places a specific device outside the firewall, giving it direct internet access. Provides Open NAT but reduces security protection.

Related terms: Port Forwarding, Firewall, Open NAT, Security Risk

Gaming Mode

A router feature that optimizes network settings for gaming by enabling UPnP, adjusting QoS, and sometimes reducing security features for better performance.

Related terms: Gaming Router, QoS, UPnP, Performance Optimization

Port Forwarding

A networking technique that redirects communication from one IP address and port to another. Used to allow external connections to reach specific devices on a private network.

Related terms: UPnP, DMZ, Gaming Ports, Router Configuration

QoS (Quality of Service)

Network traffic management that prioritizes certain types of data over others. Gaming QoS ensures game traffic gets priority over other internet activities.

Related terms: Gaming Router, Bandwidth Management, Traffic Prioritization

UPnP (Universal Plug and Play)

A protocol that allows devices to automatically configure port forwarding rules on routers. Enables gaming devices to open required ports without manual configuration.

Related terms: Port Forwarding, Automatic Port Mapping, Gaming Router

Network Protocols & Technologies

ICE (Interactive Connectivity Establishment)

A framework that combines STUN and TURN to establish optimal connectivity between peers, especially through NATs and firewalls.

Related terms: STUN, TURN, WebRTC, P2P Connection

IPv4 vs IPv6

IPv4 uses 32-bit addresses (limited supply), while IPv6 uses 128-bit addresses (virtually unlimited). IPv6 can eliminate many NAT-related issues but isn't universally supported yet.

Related terms: IP Address, NAT, CGNAT, Address Space

STUN (Session Traversal Utilities for NAT)

A protocol used to discover the presence and type of NAT between a client and server. Essential for WebRTC applications and NAT type detection.

Related terms: TURN, ICE, WebRTC, NAT Detection

TURN (Traversal Using Relays around NAT)

A protocol that provides relay services for clients behind restrictive NATs. Used when direct peer-to-peer connection is not possible.

Related terms: STUN, ICE, WebRTC, Relay Server

WebRTC (Web Real-Time Communication)

A technology that enables real-time communication in web browsers and mobile applications. Uses STUN/TURN/ICE for NAT traversal.

Related terms: STUN, TURN, ICE, P2P Connection

Gaming Performance Terms

Bandwidth

The maximum amount of data that can be transmitted over a network connection in a given time. Gaming typically requires less bandwidth than streaming but benefits from stable, dedicated bandwidth.

Related terms: Throughput, Download Speed, Upload Speed, QoS

Jitter

The variation in latency over time. High jitter causes inconsistent gaming performance and can make gameplay feel stuttery or unpredictable.

Related terms: Latency, Network Stability, Packet Delay Variation

Latency / Ping

The time it takes for data to travel from your device to a server and back, measured in milliseconds (ms). Lower latency provides more responsive gaming.

Related terms: RTT, Lag, Gaming Performance, Network Delay

Packet Loss

The percentage of data packets that fail to reach their destination. Even small amounts of packet loss can significantly impact gaming performance.

Related terms: Network Quality, Gaming Performance, Connection Stability

RTT (Round Trip Time)

The time it takes for a signal to travel to a destination and back to the source. Often used interchangeably with ping or latency in gaming contexts.

Related terms: Latency, Ping, Network Delay

Network Security & Troubleshooting

Double NAT

A network configuration where a device goes through two NAT translations, often causing connectivity issues. Common when using a gaming router behind an ISP-provided modem/router combo.

Related terms: NAT, Router Configuration, ISP Modem, Network Topology

Firewall

A security system that monitors and controls network traffic based on predetermined rules. Can block gaming connections if not properly configured.

Related terms: Port Blocking, Security, Network Protection, DMZ

MAC Address Filtering

A security feature that allows or denies network access based on device MAC addresses. Can cause connectivity issues if gaming devices aren't properly whitelisted.

Related terms: Network Security, Device Filtering, Router Security

Port Blocking

The practice of preventing network traffic on specific ports, either by ISPs or firewalls. Can cause gaming connectivity issues if gaming ports are blocked.

Related terms: Firewall, ISP Restrictions, Gaming Ports

ISP & Connection Types

Dynamic IP vs Static IP

Dynamic IPs change periodically and are assigned automatically, while Static IPs remain constant. Static IPs can provide more stable gaming connections and easier port forwarding setup.

Related terms: Public IP, ISP, DHCP, IP Assignment

Fiber vs Cable vs DSL

Different internet connection types with varying performance characteristics. Fiber typically offers the best gaming performance with low latency and high bandwidth.

Related terms: Internet Connection, ISP, Bandwidth, Latency

Public IP Address

A unique IP address that's directly accessible from the internet. Having a public IP can improve NAT type and gaming connectivity compared to shared IPs.

Related terms: Private IP, CGNAT, Static IP, Dynamic IP

Throttling

The intentional limiting of internet bandwidth or speed by ISPs, often during peak hours or for specific types of traffic like gaming or streaming.

Related terms: ISP, Bandwidth Limiting, Traffic Management

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