Nintendo Switch NAT Type D: Why It Happens and How to Fix It
If your Nintendo Switch shows NAT Type D, online play can feel broken: failed lobby joins, unstable voice chat, and disconnects in peer-to-peer sessions.
The short version: NAT Type D usually means your network is too restrictive for stable inbound peer connections.
What NAT Type D Means on Switch
Nintendo’s NAT grading (A, B, C, D, F) reflects how reachable your console is for peer connections.
- A/B: usually fine for most online games
- C: playable, but can hit matchmaking/party issues
- D/F: highly restrictive, frequent connection failures
For most players, the practical goal is NAT Type B.
Most Common Reasons You Get NAT Type D
1) Double NAT
You have two routers doing NAT (for example: ISP modem-router + your own router).
2) CGNAT from ISP
Your ISP shares public IPv4 across many users, reducing inbound reachability.
3) Strict Router Firewall / No UPnP
If UPnP is off and no manual ports are open, Switch sessions often fail.
4) Guest Network / AP Isolation
Some Wi-Fi setups isolate clients and limit peer traffic patterns.
Step-by-Step Fix Plan (Highest Impact First)
Step 1: Confirm NAT Result in Switch Test
On Switch:
- System Settings
- Internet
- Test Connection
- Note NAT Type and download/upload results
Run this test after each change so you can verify which fix helped.
Step 2: Reduce to One NAT Layer
If possible:
- Put ISP gateway in bridge mode, then let your main router handle NAT
- Or place your router in gateway DMZ/IP Passthrough (if bridge mode unavailable)
Double NAT cleanup alone often improves D/C to B.
Step 3: Enable UPnP on Router
UPnP lets the Switch request temporary ports automatically.
- Enable UPnP
- Reboot router and Switch
- Retest NAT Type
Step 4: Reserve a Static LAN IP for the Switch
Create a DHCP reservation in router settings, then reconnect Switch.
This keeps forwarding rules stable if you need manual tuning later.
Step 5: Use Manual Port Forwarding (If UPnP Fails)
Forward Nintendo-recommended ranges to your Switch LAN IP:
- UDP: 1-65535 (some routers require narrowed ranges; test what your router supports)
- TCP: 1-65535 (rarely needed in full range if UPnP works)
Important: full-range forwarding can increase exposure. Prefer UPnP first, and only forward what is necessary for your router/game behavior.
Step 6: Check ISP for CGNAT / Request Public IPv4
If you still get Type D after local router fixes, ask ISP:
- Are you on CGNAT?
- Can they provide a public IPv4 (dynamic or static add-on)?
Without public IPv4, many strict NAT symptoms persist.
Router Placement Tips That Help in Real Use
- Prefer 5 GHz Wi-Fi or wired USB LAN adapter for stability
- Avoid chaining mesh nodes when troubleshooting (test near main router first)
- Don’t stack multiple "gaming optimizer" features at once; change one thing, retest
Quick Troubleshooting Checklist
- [ ] NAT test baseline recorded
- [ ] One NAT layer only
- [ ] UPnP enabled
- [ ] Switch has DHCP reservation
- [ ] Manual forwarding tested (if needed)
- [ ] ISP CGNAT/public IPv4 confirmed
Related guides:
Bottom Line
NAT Type D on Switch is usually a network-path problem, not a console defect.
Work from topology first (one NAT layer), then automation (UPnP), then ISP constraints (CGNAT/public IPv4). In most home setups, that path gives the fastest route to NAT Type B and more reliable online play.